Player MapPlayer Map
Configuration

3.2 - Constants File

Create playerMapConstants.ts to configure IDs, guilds and claims.

Create the constants file playerMapConstants.ts to configure player-map.

Create the file

Create a file src/constants/playerMapConstants.ts with the following structure:

// Common predicates used by player-map
export const COMMON_IDS = {
  GAMES_ID: "0x...", // Game ID (ex: Boss Fighters)
  FOLLOWS: "0x...", // "follows" predicate ID
  IS: "0x...", // "is" predicate ID
  IS_PLAYER_OF: "0x...", // "is player of" predicate ID
};

// Player triple types
export const PLAYER_TRIPLE_TYPES = {
  PLAYER_GAME: {
    predicateId: COMMON_IDS.IS_PLAYER_OF,
    objectId: COMMON_IDS.GAMES_ID,
  },
  PLAYER_QUALITY_1: {
    predicateId: COMMON_IDS.IS,
    objectId: "0x...", // Quality ID (ex: fairplay)
  },
  PLAYER_QUALITY_2: {
    predicateId: COMMON_IDS.IS,
    objectId: "0x...", // Quality ID (ex: strong boss)
  },
  // ... other qualities
  PLAYER_GUILD: {
    predicateId: COMMON_IDS.IS_PLAYER_OF,
    objectId: null, // Will be defined dynamically
  },
};

// Official game guilds list
export const OFFICIAL_GUILDS = [
  { id: "0x...", name: "The Alchemists" },
  { id: "0x...", name: "Big Time Warriors" },
  // ... other guilds
];

// Predefined claim IDs for voting
export const PREDEFINED_CLAIM_IDS = [
  "0x...", // claim 1
  "0x...", // claim 2
  // ... other claims
];

// Pinata configuration (loaded from environment variables)
export const PINATA_CONFIG = {
  JWT_KEY: import.meta.env.VITE_PINATA_JWT_KEY,
  IPFS_GATEWAY: import.meta.env.VITE_IPFS_GATEWAY,
};

// Export custom constants for PlayerMap
export const CUSTOM_PLAYER_MAP_CONSTANTS = {
  COMMON_IDS,
  PLAYER_TRIPLE_TYPES,
  OFFICIAL_GUILDS,
  PREDEFINED_CLAIM_IDS,
  PINATA_CONFIG,
};

Constants format

COMMON_IDS

Contains the IDs of common predicates and terms:

  • GAMES_ID: ID of the term representing the game (ex: Boss Fighters)
  • FOLLOWS: ID of the "follows" predicate (follow relation)
  • IS: ID of the "is" predicate (attribute relation)
  • IS_PLAYER_OF: ID of the "is player of" predicate (player → game/guild relation)

PLAYER_TRIPLE_TYPES

Structure: { predicateId: string, objectId: string | null }

  • PLAYER_GAME: Triple identifying a game player
  • PLAYER_QUALITY_X: Triples identifying player qualities
  • PLAYER_GUILD: Triple identifying guild membership (objectId can be null)

OFFICIAL_GUILDS

Structure: { id: string, name: string }[]

List of official guilds with their ID and name.

PREDEFINED_CLAIM_IDS

Structure: string[]

List of claim IDs available for voting.

PINATA_CONFIG

  • JWT_KEY: Pinata JWT key for IPFS upload (loaded from VITE_PINATA_JWT_KEY)
  • IPFS_GATEWAY: IPFS gateway URL (loaded from VITE_IPFS_GATEWAY)

CUSTOM_PLAYER_MAP_CONSTANTS

Main export containing all constants configured for player-map.

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